

The hero can fight dragons and be rewarded with gold and artifacts. The hero can fight dragon flies and serpent flies and be rewarded with with a group of wyverns.

The hero can battle with water elementals and be rewarded with gold and artifacts. The hero can fight cyclopes and be rewarded with a small sum of each resource. The hero can battle various necropolis creatures and be rewarded with gold and artifacts. The hero can visit the university to learn each of the four random secondary skills for 2000 gold. Hero can visit the hut to learn a random secondary skill. Structure provide an extra level for any hero that visits it, usually at a cost. Provides to hero +2 morale on the seventh day of the week, and +1 morale on other days for the next battle. Provides +2 luck for the next battle that the hero fights. The structure grants a one-time bonus of +1 to the spellpower skill of visiting heroes. Provides +1 to the attack/ defense skill of visiting heroes for the 1000 gold.Īs long as the hero has a spellbook, a shrine will teach them a level one spell.Īs long as the hero has a spellbook, a shrine will teach them a level two spell.Īs long as the hero has a spellbook and Wisdom-skill, a shrine will teach them a level three spell. Provides +1 to the spellpower/ knowledge skill of visiting heroes for the 1000 gold. Provides +1 to the primary skill / learn a random secondary skill / learn a random spell of visiting heroes. Increases the hero's movement by one day, allowing them to move further along the adventure map. Provides +1 luck and morale for the next battle that the hero fights. The structure grants a one-time bonus of +1 to the attack skill of visiting heroes.

The structure grants a one-time bonus of +1 to the defense skill of visiting heroes. Restores the hero's spell points to the maximum amount. Provides +2 to all four primary skills of visiting heroes that have reached level 10. Provides +1 luck on odd days of the week, +1 morale on even days, and both on the seventh day.Īdds 1000 experience to visiting hero. Provides +1 morale for the next battle that the hero fights. The effect can be positive, negative, or neutral. Randomly changes the visiting hero's luck for the next battle that the hero fights. Provides +1 luck for the next battle that the hero fights. Provides +1 to the knowledge skill of visiting heroes. The hero can choose to gain +2 attack or +2 defense.
